Today we need to talk about how to handle corners. I’ve seen a lot of new racers posting about “just got my first wheel and pedals” and so on. Let’s give them some help.
The first thing you need to know is that slower, really is faster. If you are frantic into the corner and end up braking too hard and losing the balance of the car....you’re not going to have a good corner exit.
You have to think about turns in two parts. Entry and exit. T
The one thing I don’t think we talk about enough is racecraft. There’s a lot of new racers joining all the time or guys who are upgrading from a game pad and console......to a pc and a wheel. Especially right now being tax season. We need to help some of these guys with tips from the more seasoned drivers.
I’ll kick it off:
My first piece of advice for somebody who is new to Sim Racing is to practice/race long stints. Don’t just run 5 laps and tweak, 5 more laps and twea
About a month ago, I decided to only stick to one series, and get better at that instead of joining any one of the car/track combinations that I had bought the content for. At the point I was not sure if one series was enough, and I was afraid that i might get bored with racing just one car on one track for a whole week. It has turned out to be more than enough, and I even some times wish that the series would stay at a track for longer than just one week. I even get nervous and anxious every Tu
We have so many great ideas to help out sim racers, that we just can’t contain ourselves. The real challenge is getting these ideas out to the people who didn’t know they needed them. Currently, the focus is on the Clubs feature. We’re letting everyone chip in with building a huge listing of groups, clubs, leagues, series or even come-togethers, for people to look up what they’d like to join, or simply make their own.
Although the Clubs have a built in blog feature for clubs to tell what th
We have huge plans for this site, but want you to tell us what you want the most. This allows us to simultaneously take one step at a time, but also be sure we take the right step in the direction users want.
Why not all at once?
We have done this already. To be fair, this would be the best option, but it won't work. We have already launched this site before, with a full list of features enabled. It had several drawbacks, partly us not focusing enough on optimizing each feature, and pa
We're rebuilding this site from scratch, and need all the help we can get to make it as good as possible. If you want to join the team, and be part of creating a very visionary, ambitious and maybe optimistic project within the online racing community please get in touch!
Whatever you are good at, be it graphics, social media, videos, moderating, engaging etc. We can use any talent, and any person willing to put in the effort and passion for online racing.
Keep an eye on this page, fo
What we want this site to be, is a big racing hub for all communities that somehow are involved in online racing, and sim racing in general. This can be communities that arrange leagues and races, but also passionate groups about painting cars, photography, commentary or even just fooling around and cruising.
We're going to start by massively focusing on leagues and clubs. We want to offer the option to run your own club, for whatever aspect of racing you are passionate about. Keep an eye on t
All Virtual Racing has just been relaunched. It's more a reset, because the whole site has been deleted and reinstalled, to start from scratch. It was a pretty cool site, with way too many features to define a true function. Basically, it was too good!
Now, we are starting from scratch, getting the right people together, and building it once more, with focus on the features that we really want, and taking it much slower than the first time. Keep an eye on the page, to follow on new, updates