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Showing content with the highest reputation since 12/17/2018 in all areas

  1. 2 points
    So having had a great intro clip made for my by the sites very own Mr Jensen, I decided it would be a nice way of repaying him by offering my hand at designing some liveries for some cars on Iracing, here are the results....
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    I help Sim Racers For Mental Health a bit with graphics and simple logos, but i also wanted to practice on some video promos, so i made this one for them. It's basically a few slides of info, using modern transitions and an overlay music that suits the style. I've stuck to the colours that are in the SR4MH logo to help with branding take_1.mp4
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    I've been working on stream automation for races, so we can have a broadcast even if we don't have announcers. An example of what that looks like is here: Is anyone else streaming their races? Cheers, Dave\Esotic
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    Hi Steph, sometimes the customer chooses or I just balance out the colours to the logo etc
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    Hi everyone my buddy and I will compete on RF2 in a french GT3 championship. The champ' is run by Team LSF and it is season 3. We are Alundrat Racing Team, those liveries where made by me.
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    Monday August 12 was the date the registration for Simracersworld season 5 GT PRO series went live. GT PRO series is an all GT3 league held in iRacing. Registration opened at 18.00GMT, it was full 3 minutes later. SRW's success seems to have no boundaries with a big group of people who made it all possible. Same as previous seasons races will be broadcasted on apex racing TV on youtube and facebook. Because the PRO series has turned out to be extremely popular, we have created the EVO league, this all new league will mirror the PRO league, but will be held on thursday nights, and will unfortunately not be broadcasted, however due to this, the EVO league will be free of charge to participate! Registration fo EVO league will open up august 19th, so claim your spot when registration opens! For more information visit our Website: simracersworld WWW.SIMRACERSWORLD.COM Simracersworld Esports Racing team and European GT3 iRacing league Or join our Facebook group! https://www.facebook.com/groups/Simracersworld/
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    Hey everyone, Since I have no means of doing any meaningful racing as of right now, (no racing seat) I have decided that to pass the long days of unemployment I am going to try my hand at painting cars on Iracing. My previous ventures into this have been well received, see Mr Jensen's AllVirtualRacing BMW M8 and Mercedes AMG GT3 (the latter can be seen aroud here somewhere) so I have also decided to open up my inbox for any of you fellow Iracers to send me requests for personalised race paints on pretty much any of the road racing cars available on the platform. So feel free to hit me up either with a message on here or a message on twitter @ror_beardyguy. I am willing to make personalised versions of the car made specifically for Firben here, if you wish to run this as a team livery for example in official Iracing series etc, or just want to add a cool new lick of paint to rusty old car you have been running. So finally, this will be a free service unless this really picks up traction and I can get enough of a following to make a living, but as for now, no charge will be necessary, but if you do ever want to donate I will gladly accept I'm still a dirty layabout with no job haha) Drop me a message if interested 😄
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    Forza 7,there are some clips of mine on youtube,but I'm afraid I'm no grand master!
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    I really struggled to get this right, but eventually, @thebeardyguy ended up picking a very simple but stylish text only logo. Although I spent a lot of time trying different things out (even things not shown here) i really like the final one that got picked. After settling with a logo, I also worked on a logo reveal video, that combined his new logo and the team that he's racing in. logoandrevolution.mp4
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    Throughout the couple of years that I have raced on the console, I have always had a mixed feeling of admiration and jealousy for the people racing on a wheel. It was clear that racing-games are meant to be raced with a racing wheel, and I felt that racing with the controller, although it felt pretty comfortable, was only a taste of what the games really could do. What convinced me that spending the money on a wheel was worth it, was a comparison I read about playing Guitar Hero with a controller. It can be done, and you can be good at it, but none the less, using the special Guitar shaped input device, is really how this game was intended to be played. So I went ahead and jumped in with both legs. I had been looking at a few option, but eventually went with the Logitech G920 and the Wheel Stand Pro. I wanted an entry wheel that was affordable, but had feedback, 3 pedals and also was compatible with both the Xbox One and Windows (mostly in case I might get a computer later on). The Wheel Stand Pro was a necessity, as I use my TV, and don’t have a desk to mount it on. Starting out I had never used a racing wheel before, so I didn’t know what to expect. I had heard people say that they didn’t get faster right away, but the immersion and the fun made it worth it, and that it felt a lot more like sitting in a real car. I can tell you that it feels nothing like sitting in a real car. Besides having the wheel, and the pedals at the right place, it really felt very artificial and honestly difficult to understand. After the initial buyer’s remorse, I started realizing, that what this wheel is trying to do is pretty impressive. All the information about grip, surface, bumps, damage etc needs to go through that wheel, but it would usually be something you felt with your entire body. After a few days, I started understanding the wheel and beginning to like it. Non the less, it was immediately apparent, that you can place the car a whole lot more precise on the track, and your racing lines get very sharp almost instantly. This doesn’t necessarily make you faster. In fact, I am a lot slower now, but as I can understand, it can take quite some time for you to get back to the same level as you were with a controller. For some, this can take up to a few months! I can agree with most other racers, that the pure joy and fun of racing with a wheel, compensates for the bad performance. The brake pedal, was hard to love The pedals were a challenge for me. First of all, using your feet and legs in a game, really felt very strange. I use them every day to drive my real life car, but to sit in front of my TV and use my feet for what I usually would have used my finger to do, really felt awkward. It took me a few weeks to really activate my feet! FOTO: Ricmotech Another challenge for me was the hardness of the brake. I know that this is an issue for many, and in reality, it might not have been an issue for me, if I hadn’t heard about it. The brake uses a spring to give a certain resistance, but the problem is, that inside that spring, Logitech has placed a rubber “cuboid“. This rubber stopper is hard enough to stop most of the pedal travel but soft enough to press it even further, using some extra power. You’ll need a lot of extra power to suppress it to 100% though, and some have felt that it might be too much. I too felt that I could not press it hard enough to stop the car properly. I had a few options to resolve this issue. Use the clutch pedal I don’t have the gear switcher, so I don’t use the clutch. A workaround for the hard brake pedal could be to remap the brake to the clutch pedal, that has a more linear resistance. Remove the rubber stopper You can take apart the pedal set, and remove the rubber stopper. This leaves the spring in, still giving a more or less linear resistance. Adjust the calibration When you calibrate the pedals, you are asked to press them all the way, so that the game knows how far the pedal can go. When calibrating the brake pedal, you can press it to the maximum level that feels comfortable to you. Then the game will distribute the braking range, across that range and you will be getting 100% brake at what you feel comfortable Adjust brake pressure Besides adjusting the calibration, you can often change the brake pressure for each car. You can increase the brake pressure to the point that they lock up when you brake the hardest you can. This can vary from car to car, and from track to track (not to mention conditions) so it is not a consistent change. FOTO: Gteye Mod the pedal There are endless options to buy aftermarket solutions to this problem. You can buy other springs, or replace the rubber stopper with more flexible stoppers. Ricmotech, even makes a force sensitive upgrade. What this does, it measures the power you put down on the pedal, instead of measuring the travel of the pedal. It even will replace the spring to make the pedal ease back to neutral position, instead of simply snapping back as it does by default. This simulates the hydraulic brakes you’ll find in most modern cars. Leave it as it is What I ended doing, was leave it and simply get used to it. This is really not a solution, but a conclusion I realized, once I understood what Logitech really was trying to do with this rubber stopper. In a real car, you have the brake pads closing in on the braking disc. Once they clamp around the disc, you usually can’t suppress the brake pedal anymore, but you can still press harder and get the braking pads to grab harder around the disc. When racing, you’ll need different levels of braking throughout the track. For light brakings, such as soft corners, or for weight transfer, I’ll press the brake pedal soft enough to reach the rubber stopper. For tight corners, hairpins or close encounters with other cars, I’ll press a lot harder, and go deep into the rubber stopper. I never seem to need 100% braking power so this suits me pretty well. You will need to get used to using your legs a whole lot more and aggressively. Depending on your position, this might be harder than for others. If you sit in a more upright position, it might be easier for you to brake hard, compared to one who races in a more laid back position. Non the less, it is a matter of getting used to it. The first time I tried Assetto Corsa with the brake pedal, I was pretty sure that I would never be able to press it hard enough, but it turned out to be just perfect for me, once I got used to it. Originally posted here
  18. 1 point


    The Sim Racing Guys needed an intro for a new project that they are launching soon. I couldn't make up my mind between the background colors so I ended up making two. One with a red background and the other with a very dark grey. You can comment bellow, and tell me which one you like the best! black.mp4 red.mp4 I ended up making a third video for these guys that was slightly longer. For this, I can customise the two colors of the stripes as well as the background colour. longer.mp4
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    Dave had a logo with a white background. I did a quick and dirty background removal that although not proper, it worked out pretty well. DALE.mp4
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    © Matt. Curtis Photography

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    You're right and this is why I love games with a career mode. Project cars 1&2 as great one.
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    Maybe you’re just getting started as a sim racer, or maybe you’ve been away from racing for a while and you’ve just come back. Maybe you’ve simply fallen into a rut you can’t pull yourself out of. Consider that you may be racing in the wrong series before giving up. We all have our favorite motorsports and the types of racing we love most. Maybe you love real F1 so you want to race F1 right off the bat. Maybe it’s GT3, Indy, or Prototype cars. Let’s look at “where we want to be” vs “where we actually are”. Where we want to be We all want to drive the fastest cars possible. We first got our new wheel and pedals. We don’t fire up American Truck Simulator (most of us anyway). Instead you jump straight into racing. We want to feel the rush of fast corners and high speed braking zones. We want to fly through the gears while making passes and eating up somebody’s slipstream. The thing we don’t envision is puttering around a track in slow and mostly unexciting track-day cars or worse, turning painfully long laps while trying to gain seconds with a car that seemingly won’t move. The problem is as a newer driver, you probably aren’t ready for the top class of cars. You’d be doing well to turn decent laps in a high-downforce, high-performance car. After all, the racing that you are simulating requires the best drivers in the world. Why would a simulation of that be good for beginners? But, even if you can run the laps to keep up you are not a seasoned driver yet. To compete against other drivers or AI you have to know how to attack, how to stay off of somebody’s rear bumper, how to pass cleanly, and follow the basic rules of racing. Let’s say you’re racing an F1 car, a Prototype, or an Indy car. That means you have to make all the judgements and decisions of a respectful racing driver in a fraction of the time allotted in slower cars. You are trying to learn the most extreme type of racing in the world without even knowing how to drive like that yet. The truth is, you’d be better suited to stay in a “beginner’s class” while learning how to race. Yes, it seems less fun at first. Yes, it’s less speed and less impressive cars. But trust me, it can be just as rewarding as the higher classes. The hours spent driving in these cars allow for you to learn racing lines, learn how to pass properly, how to follow the track’s limitations, and even how to follow a pit strategy. This will make you a better driver later in your career. If you skip this part you may never learn a lot of the finer points to racing. If you put in the time to learn how to be a good, clean competitor, then you will be able to slowly move your way up the racing ladder. But be warned, you may fall in love with some of the slower classes of racing. They are ultra competitive and offer some of the best close racing you’ll find anywhere. Where we actually are It can be tough to swallow the fact that you just aren’t cut out for your favorite type of racing yet. What you have to remember is that the guys who race in real life had to move their way up too. There are very few people who can fly up the flag pole to the top of Motorsport. Have an honest conversation with yourself and do some testing. Run some slower classes of cars and see how you like them. You’re most likely going to land in a class that trains newer drivers how to race. We were all there at some point. Some of us never moved on from the slower classes of racing. You never know, you might find a new favorite class or even type of motorsport such as rally, drift, drag and so on. I’m a big fan of the lower level formula cars; open wheelers that are less aero dependent, and a lot slower, but still offer quick-twitch racing. Give them a try. Tons of drivers run the MX-5 cars in iRacing and other sims. They are a great entry point for new racers. My point is: find a level of racing where you can learn as you go. If you dive into the deep end, it can be overwhelming and can take the fun out of racing.
  27. 1 point
    This is great I'll give it a try.
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    That looks awesome @Attila Kiss! thanks for this, will look forward to the review
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    This is what the internet showed me today - yes it is a BMW M8 GTE made to look like a Gotd GT 2017.
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    Welcome to LTFR 👍 We are a club on project cars 2 (Xbox) We organise everything from casual nights to full championships. We have a wide range of drivers in the club from pad users to full simulation drivers From rookies to pros
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    All Virtual Racing has just been relaunched. It's more a reset, because the whole site has been deleted and reinstalled, to start from scratch. It was a pretty cool site, with way too many features to define a true function. Basically, it was too good! Now, we are starting from scratch, getting the right people together, and building it once more, with focus on the features that we really want, and taking it much slower than the first time. Keep an eye on the page, to follow on new, updates and plans for the future
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    You can also find all setups on this spreadsheet
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