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Steph last won the day on September 15

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About Steph

  • Birthday November 3

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  1. Before i get your hopes up, I need to set your expectations of what you’ll get by reading the next few paragraphs. It is not straight forward, so don’t expect me to narrow it down to one car. I have recently decided to advance from the Skip Barber to the GTE. There are numerous reasons for this, but partly it is because they are faster, they look great and from what I’ve heard, they might be easier to drive than both the Skip Barber but also the GT3 that I also have been looking at. I went with GTE, because in my head it sounded simpler, and more fun. That left me with the dilemma of choosing a car for the series that i was going to run (the Le Mans series, and the IMSA series both run GTE cars). There are 4 cars in this class to pick from and they all are legendary and popular cars. These cars are pretty well balanced, so on specs there is no car that is stronger, faster or better than the other.. They all have distinct characteristics that will suite different driving stiles and tracks. This means that the best car, is the one that suits your style and that you feel comfortable in. I had the chance to briefly test them all, and i got a pretty good feel for what would suite my style Ferrari 488 GTE The Ferrari is a very beautiful and legendary car. Many might pick it just because of that! With more than 100 wins – including victories in the 12 Hours of Sebring and the 24 Hours of Le Mans – to its credit, the Ferrari 458 GTE was the proverbial tough act to follow. But the Ferrari 488 GTE was more than equal to the task, securing the 2016 World Endurance Cup for GT Manufacturers in its debut season with victories at Silverstone, Spa and the Nürburgring, as well as the 19th running of Petit Le Mans. It boasts a four liter, twin turbocharged V8 engine, producing an estimated 490 horsepower and 479 ft/lb of torque and is a very potent racecar. The Ferrari 488 GTE feels a bit lighter than most of the other cars, and this means that you can throw it into the corners. It is also easier to setup, compared to the other GTEs. It is generally a very stable and smooth car that feels like everything is under control, even when going fast. It is very forgiving, and generally comfortable to drive. The fact that it is shorter than the other cars also means that it is more agile through slow bends than its competitors. For me, this was by far the most comfortable car to drive, but i had trouble driving it fast. I really love how the car looks, how it sounds and how it drives, but I wouldn’t be fast racing it. BMW M8 GTE The M8 is the newest of all GTE cars in iRacing. It just launched a few days back, and although many have tried it, nobody really knows what it’s like to race a full season with. There are also theories that iRacing has not evened the BoP (Balance of Performance) so they let early buyers have fun with it, until it gets balanced out. This car is often bullied for its size and there have been tons of jokes about huge news, absolute unit of a car and cars filling up rear view mirrors. That said, it is a hard car to pass, and takes up a considerable space on the track. The twin-turbo, V8 powered beast boasts over 500 bhp and is the flagship racing car from BMW. A front engine car, the BMW has already earned a reputation for being tough to pass due to its performance and size. For now, most people seem to think that the BMW is the easiest GTE car to drive. For me, i had mixed feelings about it. Mind me, i am not at all an expert, so i can only tell you what i felt after 10-15 laps in Road America in it. I loved the M6 in other racing games, so i had high hopes for its big brother. It is a very nice and planted car to drive, but i had trouble racing it fast. Especially the braking was a bit tricky for me, and i had to brake earlier than i would want. Non the less, this is already an iconic and legendary car, that you might love driving! Ford GT 2017 I won’t keep this a secret, this is my favorite GTE car, but from what i hear this is a pretty uncommon choice. Some say that it is hard to drive and really only highly skilled drivers drive it. I don’t want to sound smug, but for me this car felt the most comfortable. To be honest, i only tested on Road America, but i have used the car on several races since then, and still like it and especially the brakes, seem to be more effective than the other cars that I compete against. The Ford GT 2017 GTE is a stiffer car but pretty fas. All in all, it is really stable and from what I can tell, it rolls the least. People say that it can be hard to set up, but as soon as you have the right setup can be slightly faster than the rest. To be honest though, i don’t mess too much with the setup. The Ford has a longer wheel base which makes it more stable in faster sweeping corners This third generation Ford GT was conceived, designed and built with one priority in mind: win the 24 Hours of Le Mans on the 50th anniversary of Ford’s fabled victory at le Sarthe in 1966. It is a design masterpiece, incorporating the iconic shape of the Ford GT, while taking every possible advantage of the FIA regulations to create another Le Mans winner. The unique aerodynamics, let the car cut through the air like a knife through butter. Porsche 911 RSR I am pretty new to iRacing, but i had just joined, when the Porsche RSR came to iRacing. People where really hyped about the car, and i bought it right away, thinking it was just like back in the days when i was racing Forza. I took it for a spin, literally, and that was it. When i considered running GTE cars, i jumped into the car again, to give it a proper try. Although the Porsche RSR is a very popular and seemingly fast car, i did not really like it all that much. I had trouble keeping it on track, and it felt very lively for me. I seem to be wrong though, because many people race it and are happy with it. The 911 RSR is a true Porsche but has the engine mounted in the moddle. The flat-6 six engine literally screams at you when you accelerate out of corners. It is a well-balanced race car with massive brakes for unrivaled stopping power and a newly designed 6-speed sequential gearbox that allows for lightning changes up and down through the gears. The best GTE on iRacing To sum up all this, the conclusion is that there really is a car that is best than any of the rest, but the truth is that you have to decide what suits you best. For me, it was the Ford. For many it is the Porsche but the Ferrari seems equally good. The BMW has not been available long enough to decide, but for me it was comfortable but not as fast as the other options. If you have access to all the cars, make sure to try them out before you decide. Adjust the fuel to be the same for each car though, to make sure that this does not affect performance. Run at least 5-10 laps depending on what track you’re on and compare laptimes. You will pretty fast figure out what car suits you the best.
  2. Steph

    SR4MH Promo


    help Sim Racers For Mental Health a bit with graphics and simple logos, but i also wanted to practice on some video promos, so i made this one for them. It's basically a few slides of info, using modern transitions and an overlay music that suits the style. I've stuck to the colours that are in the SR4MH logo to help with branding 30ish_sec.mp4
  3. Hi Dave! This is actually pretty neat, although i don't think it can quite replace commentators, but it could be a great addition and actually very helpful! Did you record all names or does it read them from text? If you want, we can setup a download section for you here on AllVirtualRacing, with comments, ratings and version tracking! We can also setup a forum for you, if you want discussions about your work. Best of luck with this! i am sure it could become great!
  4. Steph

    testing albums

    Trying to test how to assign images to a blog post, using albums from the gallery!
  5. Steph

    MMAMADHOG Racing

    How does this normally work - do your customers tell you what colours they would like, or do you pick the colours that look best together? Your designs look so well balanced!
  6. Steph

    Team ART - LSF GT3 series

    This are some very fresh colors! But somehow I always think orange is a very good racing color
  7. Steph

    Sim Racing Broadcast


    Sim Racing Broadcast took me a long time to finish, mostly because i couldn't get it quite right. The finished logo is alright, but not quite what i had in mind when i started with it. Still, the owner is happy and that's the most important thing. To finish it all up, I made 3 short logo reveals. I like the middle one best, but i shared the two others too, so that they wouldn't go to waste all_3.mp4
  8. Is that Forza @Budge? It look s like fun!
  9. Steph



    I really struggled to get this right, but eventually, @thebeardyguy ended up picking a very simple but stylish text only logo. Although I spent a lot of time trying different things out (even things not shown here) i really like the final one that got picked. After settling with a logo, I also worked on a logo reveal video, that combined his new logo and the team that he's racing in. logoandrevolution.mp4
  10. Steph

    Just Sim Racing Logo


    I did a few logos for a broadcaster, mainly to get the hang of this. They turned out pretty well, and i hope they will use them. If you want a logo for your new project, do get in touch and we'll figure something out
  11. Throughout the couple of years that I have raced on the console, I have always had a mixed feeling of admiration and jealousy for the people racing on a wheel. It was clear that racing-games are meant to be raced with a racing wheel, and I felt that racing with the controller, although it felt pretty comfortable, was only a taste of what the games really could do. What convinced me that spending the money on a wheel was worth it, was a comparison I read about playing Guitar Hero with a controller. It can be done, and you can be good at it, but none the less, using the special Guitar shaped input device, is really how this game was intended to be played. So I went ahead and jumped in with both legs. I had been looking at a few option, but eventually went with the Logitech G920 and the Wheel Stand Pro. I wanted an entry wheel that was affordable, but had feedback, 3 pedals and also was compatible with both the Xbox One and Windows (mostly in case I might get a computer later on). The Wheel Stand Pro was a necessity, as I use my TV, and don’t have a desk to mount it on. Starting out I had never used a racing wheel before, so I didn’t know what to expect. I had heard people say that they didn’t get faster right away, but the immersion and the fun made it worth it, and that it felt a lot more like sitting in a real car. I can tell you that it feels nothing like sitting in a real car. Besides having the wheel, and the pedals at the right place, it really felt very artificial and honestly difficult to understand. After the initial buyer’s remorse, I started realizing, that what this wheel is trying to do is pretty impressive. All the information about grip, surface, bumps, damage etc needs to go through that wheel, but it would usually be something you felt with your entire body. After a few days, I started understanding the wheel and beginning to like it. Non the less, it was immediately apparent, that you can place the car a whole lot more precise on the track, and your racing lines get very sharp almost instantly. This doesn’t necessarily make you faster. In fact, I am a lot slower now, but as I can understand, it can take quite some time for you to get back to the same level as you were with a controller. For some, this can take up to a few months! I can agree with most other racers, that the pure joy and fun of racing with a wheel, compensates for the bad performance. The brake pedal, was hard to love The pedals were a challenge for me. First of all, using your feet and legs in a game, really felt very strange. I use them every day to drive my real life car, but to sit in front of my TV and use my feet for what I usually would have used my finger to do, really felt awkward. It took me a few weeks to really activate my feet! FOTO: Ricmotech Another challenge for me was the hardness of the brake. I know that this is an issue for many, and in reality, it might not have been an issue for me, if I hadn’t heard about it. The brake uses a spring to give a certain resistance, but the problem is, that inside that spring, Logitech has placed a rubber “cuboid“. This rubber stopper is hard enough to stop most of the pedal travel but soft enough to press it even further, using some extra power. You’ll need a lot of extra power to suppress it to 100% though, and some have felt that it might be too much. I too felt that I could not press it hard enough to stop the car properly. I had a few options to resolve this issue. Use the clutch pedal I don’t have the gear switcher, so I don’t use the clutch. A workaround for the hard brake pedal could be to remap the brake to the clutch pedal, that has a more linear resistance. Remove the rubber stopper You can take apart the pedal set, and remove the rubber stopper. This leaves the spring in, still giving a more or less linear resistance. Adjust the calibration When you calibrate the pedals, you are asked to press them all the way, so that the game knows how far the pedal can go. When calibrating the brake pedal, you can press it to the maximum level that feels comfortable to you. Then the game will distribute the braking range, across that range and you will be getting 100% brake at what you feel comfortable Adjust brake pressure Besides adjusting the calibration, you can often change the brake pressure for each car. You can increase the brake pressure to the point that they lock up when you brake the hardest you can. This can vary from car to car, and from track to track (not to mention conditions) so it is not a consistent change. FOTO: Gteye Mod the pedal There are endless options to buy aftermarket solutions to this problem. You can buy other springs, or replace the rubber stopper with more flexible stoppers. Ricmotech, even makes a force sensitive upgrade. What this does, it measures the power you put down on the pedal, instead of measuring the travel of the pedal. It even will replace the spring to make the pedal ease back to neutral position, instead of simply snapping back as it does by default. This simulates the hydraulic brakes you’ll find in most modern cars. Leave it as it is What I ended doing, was leave it and simply get used to it. This is really not a solution, but a conclusion I realized, once I understood what Logitech really was trying to do with this rubber stopper. In a real car, you have the brake pads closing in on the braking disc. Once they clamp around the disc, you usually can’t suppress the brake pedal anymore, but you can still press harder and get the braking pads to grab harder around the disc. When racing, you’ll need different levels of braking throughout the track. For light brakings, such as soft corners, or for weight transfer, I’ll press the brake pedal soft enough to reach the rubber stopper. For tight corners, hairpins or close encounters with other cars, I’ll press a lot harder, and go deep into the rubber stopper. I never seem to need 100% braking power so this suits me pretty well. You will need to get used to using your legs a whole lot more and aggressively. Depending on your position, this might be harder than for others. If you sit in a more upright position, it might be easier for you to brake hard, compared to one who races in a more laid back position. Non the less, it is a matter of getting used to it. The first time I tried Assetto Corsa with the brake pedal, I was pretty sure that I would never be able to press it hard enough, but it turned out to be just perfect for me, once I got used to it. Originally posted here
  12. Steph

    Top iRacing Addons

    @Jeff IracingIflag i've just set up the reviews blog, that is open to all registered users of AllVirtualRacing. You are welcome to spread the word to your reviewers. They are welcome to post about iRacingFlag, and also to embed any video, audio or images they may have.
  13. Steph

    Top iRacing Addons

    Thanks @Jeff IracingIflag I just had a quick listen, but will have to wait for later and listen to it somewhere quiet, because its too noisy here (or they have recorded it too low?). Anyways, i think maybe it could be interesting to do a reviews section here on AllVirtualRacing.com and let people who have tried different products, services and apps, share their thoughts and experiences.
  14. Steph

    Top iRacing Addons

    Thanks for this! I have heard a lot of good things about SimHub, and will certainly have to give it a try sometime soon. Mostly all dashboards run on external screens and phones though. Have you tried JRT and how does it compare to that?
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